Monday, April 14, 2008
Monday, March 31, 2008
non-broken swf test file
Here's a non-broken flash test. It illustrates the basic functions in my broken file, but in a not-broken kinda way.
will it work...?
will it work...?
adventures with actionscript3
Here's a broken flash file:
cockadoodledoo
This would have been working fine if I had not made a really stupid mistake. More on that later...
cockadoodledoo
This would have been working fine if I had not made a really stupid mistake. More on that later...
"testData"
Playability:
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?
Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?
Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)
Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.
Additional Comments:
ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?
Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?
Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)
Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.
Additional Comments:
ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.
Saturday, March 15, 2008
the dust is settling
The time has come to surrender my grandiose notions and settle for mediocrity. Over this vacation I haven’t had any time to think about my project, let alone do anything with it. Furthermore, I will not have time in the coming weeks to implement any potentially brilliant ideas for the same reason I haven’t been able to work on it this vacation—that is, my internship/independent study. All I can do is fulfill and realize the ideas I’ve already come up with. And it isn’t that I haven’t come up with anything; in fact, I’ve come up with quite a lot that is essentially what one might call “innovative.” The problem is in how these new ideas are applied and presented.
Monday, February 25, 2008
link to website
link
The next step is to add pictures, maybe videos too if they help. Beyond this there is the collaboration I'm seeking with Fractiles-7, as well as with some musicians who dabble in process composition.
The next step is to add pictures, maybe videos too if they help. Beyond this there is the collaboration I'm seeking with Fractiles-7, as well as with some musicians who dabble in process composition.
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