Monday, February 25, 2008

link to website

link

The next step is to add pictures, maybe videos too if they help. Beyond this there is the collaboration I'm seeking with Fractiles-7, as well as with some musicians who dabble in process composition.

gantt chart, milestone 3

Wednesday, February 20, 2008

Sunday, February 17, 2008

a wild idea

I've been entertaining the idea of proposing this game, once it exists, to the fractiles-7 company (the company that produces the pattern pieces I use for the game board). On the packaging of their game they have a lot of different ideas for patterns, along with some educational bits about the number seven and nature.

I think that the connection they highlight between math, visual patterns, and nature is a perfect connection to the fundamental philosophy of the glass bead game; and I can easily see the inclusion of some simple game rules to accompany their pattern ideas.

Monday, February 11, 2008

I Ching symbol meanings

here's a strange website I found that, despite its garish appearance, has a ton of information regarding the I Ching, and most importantly, has the interpretations of each trigram and hexagram combination-->link

I will be using the I Ching to interpret game results

no money



here is some evidence I've forged to give the impression I've been toiling away faithfully on this project:

Sunday, February 10, 2008

gantt chart for milestone 2

download source file

website, 90's style

Here's the temporary location of my website: link

I think a layout reminiscent of geocities is perfect, don't you agree?

del.icio.us: kriegspiel

link

The most distinctive aspect of my glass bead game is, I think, in the board itself. Instead of being simply a surface on which to play/fight, the board is deeply and connected with the gameplay of each different game because of its potential for unique situations.

I think Kriegspiel and many other games are able to have such elaborate rules and situations because of their solid foundation--the game board. My game board is hectic and possibly confusing; some patterns might be seen while others are unnoticed, some possibilities explored and elaborated on, while others are looked over. In other games the board is taken for granted and the possibilities are well known and considered even before a game has started.

This brings me back to the idea that perhaps the goal of the game should be to organize the board. It's not only appropriate to the philosophy of the game in the book, but the process of reordering by finding connections is analogous to the process of meditation--concerning the transformation of the mind.

The only problem is it's incredibly cumbersome and difficult to reorganize the game board while playing, not to mention the rules I've come up with to do so are confusing even to myself.

del.icio.us: mediocrity

link

Ha ha ha ha

I think I might try playing this game next time I'm at the beach; I imagine it would be a more charming way to pass the time than bemoaning (to my entirely unsympathetic friends) the importance of "success" and my complete lack of motivation to accomplish anything in my life.

I wonder if the numbers are chosen randomly, or if each player is supposed to simply hide their choice in number...and what happens when two people have the same number, or is there some way to prevent this from happening...