Monday, March 31, 2008

non-broken swf test file

Here's a non-broken flash test. It illustrates the basic functions in my broken file, but in a not-broken kinda way.

will it work...?

adventures with actionscript3

Here's a broken flash file:

cockadoodledoo

This would have been working fine if I had not made a really stupid mistake. More on that later...

"testData"

Playability:
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?

Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?

Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)

Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.



Additional Comments:

ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.

Saturday, March 15, 2008

the dust is settling

The time has come to surrender my grandiose notions and settle for mediocrity. Over this vacation I haven’t had any time to think about my project, let alone do anything with it. Furthermore, I will not have time in the coming weeks to implement any potentially brilliant ideas for the same reason I haven’t been able to work on it this vacation—that is, my internship/independent study. All I can do is fulfill and realize the ideas I’ve already come up with. And it isn’t that I haven’t come up with anything; in fact, I’ve come up with quite a lot that is essentially what one might call “innovative.” The problem is in how these new ideas are applied and presented.