Monday, March 31, 2008

"testData"

Playability:
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?

Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?

Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)

Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.



Additional Comments:

ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.

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