still in development.
I would have liked to have the game concept completely flushed out by now, but the last element of the game still eludes me. I've come up with about a billion variations, but most of them play more like a process piece than a game. Right now I'm focusing on how I can make this a fun game but still firmly attached to the philosophical concepts it illustrates whilst implementing a simple, unique and almost entirely new style of gameplay.
Repeatedly, I've come to the question of what the "goal" of the game is, because it certainly isn't whoever-gets-the-most-points-wins or any other typical game condition I can think of. Recently though, I came up with the idea to have the game conclude in a place where it can begin again, making the game into a sort of circle.
I think I need to pretend I know how the game works completely, and just play it most to see where the faults are.
Tuesday, January 22, 2008
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