Here's a non-broken flash test. It illustrates the basic functions in my broken file, but in a not-broken kinda way.
will it work...?
Monday, March 31, 2008
adventures with actionscript3
Here's a broken flash file:
cockadoodledoo
This would have been working fine if I had not made a really stupid mistake. More on that later...
cockadoodledoo
This would have been working fine if I had not made a really stupid mistake. More on that later...
"testData"
Playability:
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?
Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?
Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)
Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.
Additional Comments:
ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.
The ease of gameplay. Is it easy to learn and play without too much instruction? Is the gameplay challenging?
Interest:
How interesting is the game itself? Does it stimulate your mind/penis/vagina?
Relevance:
How relevant is the game to the philosophy/book? (Note: I’ve never been able to describe this philosophy/book effectively)
Potential:
One of the main aspects of my game concept is expandability--how would you rate the potential expansion of these games.
Additional Comments:
ratio game: -the connection to the book/philosophy is unclear
-the game isn’t fun to play
indras net: -I-Ching connection is good
-basic gameplay is far too simple and not very “game” like
bead chains: -far too complex, almost impossible to learn
-as an extension of the ratio game, it makes the connection to the
book/philosophy more apparent.
Mandala: - game interface is too hard to manipulate
-make it with flash.
Saturday, March 15, 2008
the dust is settling
The time has come to surrender my grandiose notions and settle for mediocrity. Over this vacation I haven’t had any time to think about my project, let alone do anything with it. Furthermore, I will not have time in the coming weeks to implement any potentially brilliant ideas for the same reason I haven’t been able to work on it this vacation—that is, my internship/independent study. All I can do is fulfill and realize the ideas I’ve already come up with. And it isn’t that I haven’t come up with anything; in fact, I’ve come up with quite a lot that is essentially what one might call “innovative.” The problem is in how these new ideas are applied and presented.
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