Sunday, September 23, 2007

capstone idea #3

I feel like I'm approaching a more original and encompassing translation of this bead game. Essentially, the game is about patterns; how information repeats itself in other forms (i.e. a piece of music compared to a mathematical formula).

I've been doing a bit of rummaging online for other implementations of the bead game. In doing so, I stumbled upon this. It's an essay accompanied by an interactive illustration of its subject: patterns in Bach (that's a very simplified overview).

What really has me interested is the variable square pattern; the essay describes how patterns can be invariable or variable, overly abstract or "memorable." These qualities affect how we perceive things--ranging from ugly to beautiful. Perception of what is ugly and beautiful, while argued to be subjective and conditional, nonetheless have very objective universal standards, as the aesthetics of patterns illustrate.

The Actual Idea:
To create a changable(/multi-user) pattern, incorporating music that is directly affected by the changing patterns in an experiment to see how visual aesthetics relate to audio aesthetics.

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